While the main thrust of the game would appear to be primarily about building rockets and other vehicles capable of space flight and launching them into the perilous and unforgiving vacuum of the cosmos, the game actually promises a rather impressive and well-rounded simulation of a real-life space program. Originally launched in 2011 by indie developer Squad, Kerbal Space Program (KSP) charges players with spearheading a fledgling space program not unlike NASA on a planet not unlike Earth, except that this planet is called Kerbin and is inhabited by an oddly cute race of green humanoids called Kerbals. So it’s understandable that the majority of videogames that involve space travel tend to gloss over its most rudimentary aspects in the interest of fun after all, who wants to be held back from kicking ass and exploring the galaxy as Commander Sheppard in Mass Effect when they don’t know how to execute a proper lift-off sequence from the surface of a planet? Kerbal Space Program dares to be different, however. It will probably still be hard for most regular human beings to wrap their heads around even 50 years from now. Do you ever wonder why people still use that tired old phrase “It’s not rocket science” when they’re trying to explain that something is simple to understand? Well, the short answer is that it’s completely relevant today: rocket science is hard.
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